Dying Light
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Duplicating items
Invite a player into your game. Drop any items that you want to duplicate. Have the invited player pick up all items you dropped. Then, have the invited player back out of the game with the quit option in the pause menu. This will save the invited player's inventory. Invite the player back into your game, and have them drop the items you previously dropped for them. Next, have the invited player close the game without it saving his or her inventory. There are two methods to doing this. The first method requires you to have a game or demo installed on the hard drive, but it is quicker than the second method.
1. Press the middle PS button to display the dashboard. Then, select a game or demo to auto close Dying Light with your inventory intact.
2. Hold the middle PS button, and turn off the console. Then, unplug the power cord on the back of the console, and plug it back in. This will keep your inventory intact.
Invite a player back into your game, and repeat the process a few more times. When the host's inventory is large enough, give the invited player your larger inventory, and have him or her leave with the quit option in the pause menu to save the invited player's now larger inventory. Then, invite a player back into your game, and repeat the process again to multiply the drop items. Sell unwanted items to get an unlimited amount of money. To have unlimited health, keep duplicating the med kit.
Duplicating weapons and infinite money
First, buy the "Melee Throw" skill (Power Level 4 and Stun prerequisites) at the Power Skill menu. Then, equip the your most valuable melee weapon (or buy one from a merchant), and throw it. While the weapon is in mid-air, open your inventory, and drop the thrown weapon to duplicate it (one thrown and one dropped). Repeat this process as many times as desired. Sell all the extra duplicated weapons for unlimited money. Note: If you buy the two backpack upgrades, you can carry more weapons and farm much quicker. Always keep a repaired version of your favorite weapon in the inventory. Use the duplicates to kill enemies, and when the weapon is about to break you can make a new duplicate. Thus, you will never run out of weapons. If you want to farm for money, you should stay in a quiet area near a safe zone, as the noise may attract enemies.
Easy Agility XP
Level up the "FreeRunning Adept" and "FreeRunning Expert" skill to gain 40 XP per climb. Go to the Tower, and sleep until it is night (XP doubles during the night). Leave the Tower, go down the stairs, and look to your left to see two barrels in front of a small building. Climb the barrels and then the building with R1. When you are at the top of the building, fall backwards, and repeat climbing the barrels and building again to get 120 Agility XP per second.
Easy Power XP
Proceed through the main missions until you escape "The Pit" to unlock a small floating safe house. You can use this area to easily level up your Power skills. Before starting, make sure you have a good weapon. If it is not night, sleep to change it to night, as you will gain extra XP for killing enemies at night. Leave the floating safe house, and kill the first zombie while using camouflage. Killing zombies when camouflaged gives bonus XP (Level 9 Survival skill is when camouflage becomes available). Then, kill the two giant zombies and all of the surrounding ones to gain a lot of Power XP. Make sure you are hitting the zombies in the head to gain bonus XP. After killing all of the zombies, go back to the bed in the safe house, and sleep until it is night. Repeat this process until your Power skill level is maxed. Note: Having another player sit at the bed will make this process faster.
Fast travel
After completing the story, you can use fast travel to all the main areas in the game (Slums, Old Town, and Antenna). This is very useful when searching for collectibles and completing all side quests. The game does not actually tell you that you can go back to the other maps or that there is a fast travel option. To fast travel between the Slums and Old Town, go to your bedroom in the Tower. There is a poster on the wall that lets you immediately travel to the other map. To travel to Antenna, use the door in the north of the Slums or the sewer entrance in the north of Old Town (there are only some flags and zombie statues there). You can also go back to the sewers if desired; the access points are marked on the map and are the same that you took during the story missions.
EXPcalibur sword blueprint
The EXPcalibur sword appears randomly as loot. However, you can always find one in the southeast corner of the map. Travel to the boat house at the large lake in that area. Note: The blocked bridge should be on your left. Proceed along the rocky shore to your right until reaching the very edge. Look out towards the middle of the lake to see a very small island. Swim to the island to find a body holding the sword. The sword's loot icon will read "This EXPcalibur belongs to me." Search it to collect the weapon, which will take approximately 120 seconds. Once the sword is obtained, the corpse will catch on fire and reveal the blueprint for the EXPcalibur. The sword cannot be repaired and will eventually break after a few hits. However, it is very power and can kill most zombies with a single hit. Since its stats improve with your level, it is recommended to collect it later in the game.
Korek Machete blueprint
Travel to the northern end of the Slums, and enter the middle safe zone. Travel east to a building shaped like a backwards "C". Find the blue toolbox (hidden behind wooden crates and blue barrels) on the rooftop of the building, then kick it approximately 75 times until it opens to reveal the blueprint for the Korek Machete. It is recommended to get the Korek Machete as soon as possible to make the rest of the game easier. The Korek Machete does 500 damage, can take 35 hits, and has 218 handling. You can also craft the weapon as often as desired since it only costs 10 alcohol and 20 metal parts (which are the most common materials and can also be bought from merchants). The machete has four upgrade slots, which you can use to increase the damage to over 600. Note: The Korek Machete weapon is named after Korek, the nickname of Techland's optimization lead developer.
Pyza Suit blueprint
Climb to the rooftop of the last building in the southwestern corner of Old Town. Jump on the chimney on the very top of the roof to find a green pipe. Interact with the pipe to be taken to World 1-1, which is a reference to the Mario series. Proceed through the special area until you reach the first gap that you must jump over the red water. Then, go backwards so you are standing on the sixth block from the gap. Jump a few times to reveal a hidden block. Climb on top of the hidden block to obtain the Pyza Suit blueprint, which allows you to momentarily glide through the air.
Right Hand Of Glova blueprint
To get the Right Hand Of Glova blueprint, first find two specific stones in the Old Town area. One of them is on a ledge above ground level, behind the tilted tower to the northwest. The other stone is on the edge of the beach, at the southwest side of the museum. After collecting both stones, place them inside the eye sockets of the skull inside Ishaq's apartment during the "Shadow Of The King" side quest. Note: Dead Island featured a "Left Hand Of Glova". The "Right Hand Of Glova" blueprint is a reference to the lead game play developer.
Sick Bomb blueprint
Travel to the Tower's rooftop, then go to the back of the rooftop. Interact with the checkers board to make a move. Leave the area by using the elevator, then immediately return. Interact with the board again to make another move. Repeat the process a few times until you win the game of checkers to get the Sick Bomb blueprint. Note: "Sick" is the nickname of one of the game's lead level designers.
Stasis Field Projector blueprint
During the Rupert The Gunsmith quest chain, explore the Magic Fortress in Old Town to find a pink teddy bear in the empty room of the kindergarten, on the floor above Rupert. Activate the teddy bear repeatedly until it explodes to get the Stasis Field Projector blueprint.
Easy guns and ammunition
Sometimes the soldiers that appear in safe houses will be armed with guns. If the soldiers die, their guns and ammo will drop and can be collected. Bring a propane tank into a safe zone, and throw it at an armed guard until he dies. Then, take his weapon and ammunition. Repeat the process as desired when another guard respawns.
Upgrading weapons
Weapons can be upgraded in two ways, through blueprints and upgrade slots. Both blueprints and slots can be found hidden in various locations. Every weapon has upgrade slots. Higher quality weapons will have more upgrade slots. If a weapon has an empty upgrade slot, go to your inventory, and select the upgrade mod you want to apply to it. Different upgrade mods increase different stats.
The following is a list of all upgrade mods and their respective upgrades:
- Assassin: Handling (Level 1)
- Barbarian: Damage (Level 2), Durability (Level 2)
- Berserker: Damage (Level 1), Handling (Level 1)
- Brawler: Damage (Level 2), Handling (Level 2)
- Bruiser: Damage (Level 2), Handling (Level 1)
- Brute: Damage (Level 2), Durability (Level 1)
- Champion: All Weapon Stats (Level 1)
- Clicker: All Weapon Stats (Level 2)
- Crusader: Durability (Level 1), Handling (Level 1)
- Duelist: Damage (Level 1), Handling (Level 2)
- Enforcer: Damage (Level 1)
- Fencer: Handling (Level 2)
- Gladiator: Damage (Level 2)
- Juggernaut: Durability (Level 1)
- King: All Weapon Stats (Level 2)
- Knight: Durability (Level 2), Handling (Level 1)
- Mercenary: Damage (Level 1), Durability (Level 2)
- Paladin: Durability (Level 2), Handling (Level 2)
- Pit Fighter: Damage (Level 1), Handling (Level 1)
- Templar: Durability (Level 1), Handling (Level 2)
- Titan: Durability (Level 2)
Blueprints do not require an upgrade slot on a weapon. However, they do require various crafting ingredients.
Blueprints can add the following modifications to a weapon:
- Bleeding: Increased damage output
- Burning: Damage over time to living or infected characters
- Electricity: Increased chances of stunning an enemy
- Impact: Increased damage output
- Toxicity: Damage over time to living or infected characters
Crafting ingredient locations
Use Night Sense to detect crafting ingredients in containers and other caches. Industrial areas may contain Metal Parts, Blades, and other items, while weapons are usually found locked inside vehicles and buildings. Note: Some crafting ingredients, such as Common Plants and Algae, will appear on the map.
Search the indicated containers and/or areas to find the corresponding ingredient:
- Alcohol: Refrigerators
- Batteries: Toolkits
- Blade: Toolkits
- Bolter Tissue: Search Bolter bodies
- Chemicals: Cabinets, kitchen areas
- Common Plant: Wilderness areas
- Duct Tape: Toolkits, workshops
- Electronics: Toolkits, locked containers
- Fluorescent Mushrooms: Caves
- Gauze: Medicine cabinets
- Home Supplies: Dressers, cabinets
- Hunter Gland: Search Hunter bodies
- Metal Parts: Trash cans, dismantled items
- Nails: Warehouses, supply rooms, dressers
- Plastic: Toolkits, containers
- Power Cable: Industrial areas, warehouses
- String: Dressers, simple containers
- Tin Can: Toolkits, containers
- Toxic Plant: Cliff areas
- Underwater Algae: Coastal areas (underwater)
Plants vs. Zombies mini-game
In the Antenna area, climb the large antenna until you reach the zip lines. Use the zip line that takes you towards the mountains (northeast), then search for a Toxic Lichen plant on one of the rocks, on the south side of the hole. It will teleport you to a Plants vs. Zombies mini-game where zombies are fighting plants.
9mm pistol
There are two ways to get a 9mm pistol. The easiest is to pick it up from the cottage in the bottom right corner of the Slums. The pistol always spawns at this location, and you can get it right after the game starts or at any other time desired. The second way is to lock pick police vans. Look for them on highways, and bring some lockpicks. You cannot get a pistol from human enemies, as they only have rifles and melee weapons. The pistol is a crucial part for completing the Gunslinger side quest from the upper tower in the Slums. The Gunslinger side quest gives you access to a pawn shop that contains two text collectibles.
Secret loot cave
There is a secret underwater cave at the far northeast corner of the Slums. Start at the safe house found along the eastern border, closest to the north edge of the shore. Follow the river north until you see a small boat that is flipped over to your left. Go left and proceed until you reach a small barricade blocking off the area. Jump over the barricade, and swim through the submerged tunnel until you reach the cave. When you search the cave, a message will appear saying "Your destiny is to build your legend (and get loot)." You will then be attacked by spawning zombies for approximately four minutes. Once you defeat the zombies, you can search the bodies to collect the loot. After collecting the loot, a message will appear saying "Enough! Patch 1.0.2 activated. Better do some quests." These messages and cave are a reference to the original loot cave in Destiny, which eventually got patched. Look along the wall on the right side of the cave to find another path leading to more water. Jump in and swim along the left wall to reach a second open-air cavern that contains a treasure chest. Then, turn left and climb up the rock wall at the dead end to find a second duffel bag.
Metal parts
When you do not need a weapon any longer, open your inventory, and dismantle it to gain Metal Parts. Metal Parts can be used to repair other items. Although this is not as good as selling a weapon, it can be used to obtained Metal Parts immediately when needed.
Dancing Zombies Easter Egg
While walking with Babar during the "A Werewolf" escort side quest, enter the second hangar that Babar passes by. Turn on the electric switch inside near the entrance to make the zombies dance.
Playing guitar
After progressing far enough in the game, you will find a guitar in your room at the Tower. You can pick it up and play it, but it will sound terrible. During the "Siblings" mission in the school, you can find a "Guitar Lessons" book. After reading the book, try playing the guitar again.
City Of Harran web site
Various posters and billboards feature a QR code. When scanned, it will take you to www.harran-city.com, the web site for the city of Harran.
Global Relief Effort web site
During the clinic mission where you need to carry samples, you can find a folder with a QR code. When scanned, it will take you to www.globalreliefeffort.com, the web site of the organization that sent the crane.
Calling for a taxi
You can actually call 1-661-320-4146, the number featured on various taxis, and it will ring through to the cab company.
Game developer pictures
Outside the Tower is a wall with a lot of pictures of missing people, which are the game's developers.
Adventure Time reference
There is graffiti of what looks like a simplistic animal on the wall next to the Magic Castle. It is actually a very accurate rendering of a horse from Season 2: Episode 2 of the animated series Adventure Time.
Assassin's Creed reference
Travel to the Old Town area in the northwest corner of the map. Go to the castle-like building found along the cliffs facing the ocean. Climb to the tallest and rounded portion of the building to find a small flag, similar to those that are collected in Assassin's Creed. Grab the flag to get a small amount of experience points.
Call Of Juarez references
After helping a woman named Selma, enter her apartment in the Tower to find a Ray McCall figure belonging to her son. Ray McCall was the main character in the first two Call Of Juarez games.
During the "Gunslinger" mission, you can purchase a Ray McCall figure from the pawnshop. It will appear in your room afterwards, and you can interact with it.
Half-Life 2 reference
During the school mission when you have to go with Jade to find explosives, you can see a zombie torso pinned to a wall with a circular saw blade. This is a reference to a similar scene found in Ravenholm in Half-Life 2.
Left 4 Dead reference
One of the shops in the Slums is named "Left 4 Bread".
Psycho reference
There is a building named "Bites Motel" in the game, which is a reference to the classic movie Psycho, as well as the television series Bates Motel.
Star Trek reference
Go to the school. The designation of the Enterprise, "NCC-1701", can be found spray painted on the wall next to a classroom door.
Star Wars reference
Play Omar's side quest after the blow-up quest with Rahim. After escorting Omar, he will say "And may the fish be with you, always."
The Last Of Us reference
During the "Bunker" mission, progress until getting the "Get Inside The Bunker" objective. Enter Town Hall, and walk upstairs. Stand in front of the elevator. When the elevator door opens, a zombie that resembles a Clicker from The Last Of Us will appear. You can kill it and loot the body.
The Lord Of The Rings reference
During the escort mission for Nick Pesto, he will ask you to help him collect some items he lost. Note: You can find Nick tied up inside the back of one of Rais' trucks. One of those items is a ring. Nick will say "One ring to rule them all" when he finds it.
The Silence Of The Lambs reference
During the "Where's My Mother" side quest, to the northeast in the basement is some lotion in a basket. This is a reference to the killer in The Silence Of The Lambs movie who passes lotion in a basket to the women in his basement.
X-Files reference
In the Antenna area, you can find an RV trailer that contains alien drawings, photos, and the slogan "Believe".
Zelda series reference
A child can be found holding a model of the Master Sword at the sewers. He can later be found at the kindergarten at the Tower after his chain of side quests have been completed.
Blueprint locations
Search the indicated location to find the corresponding blueprint:
Melee weapons
- Airport Security
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Electricity Level 2 on Police Baton, Crowbar, and Military Shovel
- All-Purpose Toxic Striker
- Location: Buy it from Upper Tower Store
- Ingredients required: 1x Metal Parts, 1x Common Plant, 1x Toxic Lichen
- Result: Adds Level 1 Toxicity on melee weapons
- All-In-One
- Location: Old Town
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Alcohol, 2x Toxic Lichen, 2x Batteries, 1x Electronics
- Result: Adds Level 2 Electricity and Level 2 Toxicity on Blade, Cleaver, Khopesh, Machete, Two-Handed Sword, Short Sword, and Sickle
- Angel Sword
- Location: A quest reward found in Old Town
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 2x Aerosol, 2x Batteries, 2x Power Cable, 1x Electronics
- Result: Adds Level 2 Burning and Electricity on Blade, Khopesh, Machete, Short Sword, and Two-Handed Sword
- Bad Ass
- Location: Old Town
- Ingredients required: 2x Metal Parts, 1x Alcohol, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Impact and Burning on Blade, Cleaver, Khopesh, Sickle, Machete, Short Sword, and Two-Handed Sword
- Bad Hangover
- Location: Unknown
- Ingredients required: 1x Metal Parts, 1x String, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Bleeding and Toxicity to Wrench, Small Hammer, One-Handed Axe, and Pick
- Barbershop
- Location: Slums
- Ingredients required: 1x Metal Parts, 2x Common Plant, 1x Alcohol, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Military Shovel, Cleaver, Blade, and Short/Long Knife
- Ben Franklin's Key
- Location: Buy it from Upper Level Store
- Ingredients required: 1x Metal Parts, 1x Plastic, 1x Batteries
- Result: Adds Level 1 Electricity to melee weapons
- Buzz Killer
- Location: DLC reward
- Ingredients required: 4x Metal Parts, 2x String, 2x Blade, 3x Aerosol, 3x Electronics
- Cattle Stamp
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Small Hammer
- Cloud 9
- Location: Old Town
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Common Plant, 2x Toxic Lichen, 1x Gauze
- Result: Adds Level 2 Toxicity to Two-Handed Axe, Two-Handed Hammer, and Pickaxe
- Cut'n'Go
- Location: Old Town
- Ingredients required: 1x Metal Parts, 1x Alcohol, 1x Blade, 2x Chemicals, 1x Power Cable
- Result: Adds Level 2 Impact on Cleaver, Two-Handed Sword, Sickle, Blade, Short Sword, and Khopesh
- Dentist
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x String, 1x Common Plant, 2x Toxic Lichen, 1x Gauze
- Result: Adds Level 2 Toxicity to Crowbar
- Electrician
- Location: Electronic Parts side-quest reward
- Ingredients required: 1x Metal Parts, 1x Nails, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electrician to Wrench and Small Hammer
- Electricutter
- Location: Slums
- Ingredients required: 2x Metal Parts,1x Duct Tape, 1x Alcohol, 2x Blade, 2x Batteries, 1x Electronics
- Result: Adds Level 2 Bleeding and Electricity to Long/Short Knife
- Electrocutioner
- Location: Old Town
- Ingredients required: 1x Metal Parts, 2x String, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electricity to Two-Handed Sword, Two-Handed Hammer, Two-Handed Axe, One-Handed Axe, Pickaxe, and Khopesh
- Fastball Special
- Location: Reach Survivor Rank 7 and buy it from any shop
- Ingredients required: 1x Metal Parts, 1x Kitchen Stuff, 1x Chemicals
- Result: Adds Level 1 Impact on melee weapons
- Filthy Blade
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Common Plant, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Bleeding and Toxicity to Long/Short Knife
- Fire Launcher
- Location: Escort Salesman reward
- Ingredients required: 2x Metal Parts, 1x Duct Tape, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Impact and Burning to Wrench, Crowbar, Baseball Bat, One-Handed Axe, Police Baton, and Small Hammer
- Flame Blade
- Location: Old Town
- Ingredients required: 2x Metal Parts, 1x String, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
- Result: Adds Level 2 Burning to Short Sword, Machete, Khopesh, and Two-Handed Sword
- Flap Clap
- Location: Old Town
- Ingredients required: 2x Metal Parts, 1x Alcohol, 1x Duct Tape, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Short Sword, Two-Handed Sword, Machete, Khopesh, and Sickle
- Get Medieval
- Location: Old Town
- Ingredients required: 1x Metal Parts, 2x String, 1x Duct Tape, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Two-Handed Axe, One-Handed Axe, and Pickaxe
- Glowing Stick
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
- Result: Adds Level 2 Burning and Electricity to Pipe, Police Baton, Crowbar, and Baseball Bat
- God Hammer
- Location: Buy it from Old Town University Store
- Ingredients required: 2x Metal Parts, 2x String, 2x Aerosol, 2x Batteries, 2x Power Cable, 1x Electronics
- Result: Adds Level 2 Burning and Electricity to Two-Handed Hammer, One-Handed Axe, Two-Handed Axe, Small Hammer, and Pickaxe
- Grill'em And Kill'em
- Location: Gas Light side-quest reward
- Ingredients required: 2x Metal Parts, 1x Alcohol, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
- Result: Adds Level 2 Electricity and Burning to Wrench, Pick, Military Shovel, and Cleaver Sickle
- GTFO
- Location: Old Town
- Ingredients required: 1x Metal Parts, 1x String, 2x Plastic, 2x Chemicals, 1x Power Cable
- Result: Adds Level 2 Impact on Long/Short Knife
- GTFO 2.0
- Location: Fishing Spot Escort reward
- Ingredients required: 1x Metal Parts, 1x String, 2x Kitchen Stuff, 2x Chemicals, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Impact and Burning to Long/Short Knife
- Heavy Welder
- Location: Slums
- Ingredients required: 2x Metal Parts, 1x Duct Tape, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
- Result: Adds Level 2 Burning to Two-Handed Hammer, Pickaxe, and Two-Handed Axe
- Holy Ghost
- Location: Werewolf Escort reward
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Nails, 2x Blade, 2x Batteries, 1x Electronics
- Result: Adds Level 2 Bleeding and Electricity to Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, and Blade
- Home Run
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Chemicals, 1x Power Cable
- Result: Adds Level 2 Impact to Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, and Baseball Bat
- Industrial-Grade Leech
- Location: Buy it from Lower Tower Store
- Ingredients required: 1x Metal Parts, 1x Nails, 1x Blade
- Result: Adds Level 1 Bleeding to melee weapons
- Lacerator
- Location: DLC reward
- Ingredients required: 2x Metal Parts, 2x String, 3x Blade, 2x Duct Tape
- Night Club
- Location: DLC reward
- Ingredients required: 2x Metal Parts, 2x Chemicals, 2x Electronics, 3x Kitchen Stuff, 3x Power Cable
- Pocket Lighter
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Kitchen Stuff, 2x Aerosol, 1x Gauze
- Result: Adds Level 2 Burning to Long/Short Knife
- Poison Blast
- Location: Old Town
- Ingredients required: 2x Metal Parts, 1x Alcohol, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Bleeding and Toxicity to Two-Handed Hammer, Pickaxe, and Two-Handed Axe
- Poison Pen
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Nails, 1x Common Plants, 2x Toxic Lichen,1x Gauze
- Result: Adds Level 2 Toxicity to Police Baton
- Poison Strapon
- Location: Old Town
- Ingredients required: 1x Metal Parts, 2x String, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
- Result: Adds Level 2 Toxicity to Short Sword, Two-Handed Sword, Machete, and Khopesh
- Puff Puff Pass
- Location: Stash Escort reward
- Ingredients required: 1x Metal Parts, 1x Nails, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
- Result: Adds Level 2 Toxicity to Wrench, Small Hammer, and Pick
- Puke'n'Nuke
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Alcohol, 1x Kitchen Stuff, 2x Aerosol, 2x Toxic Lichen, 1x Electronics
- Result: Adds Level 2 Toxicity and Burning to Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, and Long Knife
- Punk Queen
- Location: DLC reward
- Ingredients required: 4x Metal Parts, 3x Tin Can, 2x Electronics, 2x Alcohol, 3x Aerosol
- Rooster
- Location: Old Town
- Ingredients required: 3x Metal Parts, 2x Duct Tape, 2x Nails, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Two-Handed Hammer
- Short Circuit
- Location: Slums
- Ingredients required: 1x Metal Parts, 2x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electricity to Pick, Cleaver, Sickle, Short Sword, and Blade
- Spiked Collar
- Location: Slums
- Ingredients required: 1x String, 1x Common Plants, 1x Nails, 2x Blade, 1x Gauze
- Result: Adds Level 2 Bleeding to Baseball Bat and Pipe
- Standard Issue Hellfire
- Location: Buy it from Rais' Compound
- Ingredients required: 1x Metal Parts, 1x Gauze, 1x Aerosol
- Result: Adds Level 1 Burning to melee weapons
- Stay Down
- Location: Slums
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Plastic, 2x Chemicals, 1x Power Cable
- Result: Adds Level 2 Impact to Two-Handed Hammer, Pickaxe, and Two-Handed Axe
- Stinky Edge
- Location: Slums
- Ingredients required: 1x Metal Parts, 2x Common Plants, 1x Underwater Algae, 2x Toxic Lichen, 1x Gauze
- Result: Adds Level 2 Toxicity to Long Knife, Short Knife, Sickle, Blade, Military Shovel, Cleaver, and One-Handed Axe
- Strobe Knight
- Location: Old Town (Inside Hotel)
- Ingredients required: 2x Metal Parts, 2x Duct Tape, 1x Alcohol, 2x Blade, 2x Batteries, 1x Electronics
- Result: Adds Level 2 Bleeding and Electricity to Machete, Two-Handed Sword, and Khopesh
- Surprise MFS!!!
- Location: Slums
- Ingredients required: 2x Metal Parts, 2x String,1x Alcohol, 2x Toxic Lichen, 2x Batteries, 1x Electronics
- Result: Adds Level 2 Electricity and Toxicity to Wrench, Small Hammer, Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, and Military Shovel
- Tazer
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 2x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electricity to Long/Short Knife
- The Constable
- Location: DLC reward
- Ingredients required: 2x Metal Parts, 2x String, 3x Alcohol, 3x Power Cable
- Thorn Crown
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x String, 2x Nails, 1x Blade, 2x Batteries, 1x Electronics
- Result: Adds Level 1 Bleeding and Electricity to Pipe and Baseball Bat
- Toxic Reaper
- Location: Old Town
- Ingredients required: 2x Metal Parts, 1x Duct Tape, 1x Nails, 2x Blade, 2x Aerosol, 1x Electronics
- Result: Adds Level 2 Bleeding and Toxicity to Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, and Cleaver
- Tru-Action Electric Baseball
- Location: Slums
- Ingredients required: 1x Metal Parts, 2x Nails, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electricity to Baseball Bat
- Water Current
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x String, 1x Plastic, 2x Batteries,1x Power Cable
- Result: Adds Level 2 Electricity to Pipe
- Welder
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Nails, 2x Aerosol, 1x Gauze
- Result: Adds Level 2 Burning to Wrench, Small Hammer, One-Handed Axe, Pick, and Cleaver
- Wrench Kiss
- Location: DLC reward
- Ingredients required: 2x Metal Parts, 2x String, 3x Blade, 2x Duct Tape
- Zappo
- Location: To the Tower Escort reward
- Ingredients required: 1x Metal Parts, 1x String, 2x Aerosol, 2x Batteries, 1x Power Cable, 1x Electronics
- Result: Adds Level 2 Electricity and Burning to Long/Short Knife
- Zazhigalka
- Location: Slums
- Ingredients required: 1x Metal Parts, 1x String, 1x Nails, 2x Aerosol, 1x Gauze
- Result: Adds Level 2 Burning to Police Baton, Baseball Bat, and Crowbar
- Zombie Classic Mod
- Location: Slums side-quest reward
- Ingredients required: 1x Metal Parts, 1x Duct Tape, 1x Plastic, 2x Batteries, 1x Power Cable
- Result: Adds Level 2 Electricity to Machete
- Ranged weapons
- Burning Throwing Stars
- Location: Learn Elemental Throwing Stars
- Ingredients required: 1x Metal Parts, 1x Chemicals, 1x Alcohol
- Conducting Liquid
- Location: Buy it from stores
- Ingredients required: 1x Alcohol
- Exploding Throwing Stars
- Location: Posters side-quest reward
- Ingredients required: 1x Metal Parts, 1x Chemicals, 1x Kitchen Stuff
- Exploding Trap Bombs
- Location: Learn Trap Bombs
- Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff
- Flares
- Location: Firebug side-quest reward
- Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff
- Molotovs
- Location: Learn Survivor Starter Kit
- Ingredients required: 1x Alcohol, 1x String, 1x Gauze
- Freezing Grenades
- Location: Learn DIY Grenades
- Ingredients required: 1x Common Plant, 1x Tin Can, 1x Fluorescent Mushrooms
- Freezing Throwing Stars
- Location: Learn Elemental Throwing Stars
- Ingredients required: 1x Metal Parts, 1x Underwater Algae, 1x Common Plant, 1x Fluorescent Mushrooms
- Shrapnel Grenades
- Location: Learn DIY Grenades
- Ingredients required: 1x Nails, 1x Chemicals, 1x Kitchen Stuff, 1x Tin Can
- Shrapnel Trap Bombs
- Location: Learn Trap Bombs
- Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff, 1x Nails
- Throwing Knives
- Location: First Assignment reward
- Ingredients required: 2x Metal Parts and 1x String
- Throwing Stars
- Location: Learn Survival Starter Kit
- Ingredients required: 1x Metal Parts, 1x String
- Toxic Grenades
- Location: Learn DIY Grenades
- Ingredients required: 2x Kitchen Stuff, 1x Tin Can, 1x Toxic Lichen
- Toxic Trap Bombs
- Location: Learn Trap Bombs
- Ingredients required: 1x Plastic, 1x Chemicals, 1x Kitchen Stuff, 1x Toxic Lichen
- Equipment
- Bolter Poison
- Location: Story progression
- Ingredients required: 5x Common Plant, 1x Underwater Algae, 1x Bolter Tissue
- Result: Adds Level 3 Toxicity to melee weapons
- Cloak Potion
- Location: Witch's quest reward
- Ingredients required: 1x Gauze, 3x Common Plant, 1x Bolter Tissue
- Firecrackers
- Location: Learn Survival Starter Kit
- Ingredients required: 1x Plastic, 1x Kitchen Stuff
- Grappling Hook
- Location: Learn Grappling Hook
- Ingredients required: 1x Metal Parts, 1x String
- Lockpicks
- Location: Learn Survival Starter Kit
- Ingredients required: 1x Metal Parts
- Medkits
- Location: Story progression
- Ingredients required: 1x Alcohol, 1x Gauze
- Natural Medkit
- Location: Incense Herbs quest reward
- Ingredients required: 3x Common Plants
- Night Vision Booster
- Location: Learn Boosters
- Ingredients required: 1x Common Plants, 3x Underwater Algae
- Resistance Booster
- Location: Learn Boosters
- Ingredients required: 2x Alcohol, 1x Common Plant
- Shields
- Location: Learn Shield Crafting
- Ingredients required: 1x Metal Parts, 1x Nails
- Shield Upgrades
- Location: Lean Shield Mastery
- Result: Allows you to make Claymore Shield, Tesla Shield, and Freezing Shield
- Speed Booster
- Location: Learn Boosters
- Ingredients required: 2x Common Plants, 1x Underwater Algae
- Stamina Booster
- Location: Learn Boosters
- Ingredients required: 1x Alcohol, 1x Toxic Lichen, 1x Underwater Algae, 1x Fluorescent Mushrooms