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While playing the game in Single Player mode, press C or T to display the "Commands" bar. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The "Allow Cheats" option must be set to "On" when creating a new world for these codes to work. Additionally, some codes may not work any longer due to updates and patches to the game.
|Change to Survival mode||/gamemode 0|
|Change to Creative mode||/gamemode 1|
|Toggle Atlantis mode||atlantis [on or off]|
|Moves to next platform above your position||ascend|
|Heal indicated amount of health points||heal [health points]|
|Refill health to indicated level||health [min, max, or infinite]|
|Bring indicated entity to you||bring [entity]|
|Duplicates and drops current item stack in hand||duplicate|
|Toggle player damage||damage|
|Toggle player fall damage||falldamage|
|Toggle player fire damage||firedamage|
|Mobs cannot damage you||mobdamage|
|Toggle infinite items||infiniteitems|
|Keep items after you die||keepitems|
|Kill current player||kill|
|Kill indicated type of mob||killall [mob type]|
|Kill indicated living things nearby||killnpc [all, animal, or monster]|
|Instantly kill the animal or monster you hit||instantkill|
|Go to waypoint||goto [name]|
|Teleport to spawn point||home|
|Spawn a portal||spawnportal|
|Spawn individual creature||spawn [name, ID, random, or list] [quantity]|
|Change player skin to any Minecraft skin||skin [username]|
|Shoot primed TNT block at pointer||cannon [strength]|
|Access chest commands||chest [drop, get, fill, or swap]|
|Toggle clarity of water||clearwater|
|Clone the block at pointer||clone [amount]|
|Confuses mobs||confuse [distance]|
|Cycle through the painting at pointer||cyclepainting|
|Defuse all nearby active TNT||defuse|
|Moves to the next platform below your position||descend|
|Destroy current item||destroy|
|Toggle difficulty; 0 (Peaceful), 1 (Easy), 2 (Medium), and 3 (Hard)||difficulty [0-3]|
|Transfer entire inventory to chest that spawns next to you||dropstore|
|Set off explosion||explode|
|Set specified block at indicated flammability level||flammable [block] [catch or spread]|
|Fly at indicated speed||fly [speed]|
|Grow all wheat and spruce trees||grow|
|Display more information about specified command||help [command name]|
|Toggle instant mine||instantmine|
|Instantly grows what you plant||instantplant|
|Toggle breakage or usage of an item||itemdamage|
|Move to pointer||jump|
|Toggle permanent lighting||light|
|List all waypoints on the map||listwaypoints|
|Glass block under your feet||platform|
|Rename command name to a new command name of your choice||rename [command name] [newname]|
|Ride the living creature at pointer||ride|
|Set spawn point to indicated coordinates||setspawn [x coordinate] [y coordinate] [z coordinate]|
|Set speed at which player moves to a indicated speed or resets it||setspeed [speed or reset]|
|Set the specified blocks slippery||slippery [block name]|
|Turn all items into their smelted form||superheat|
|Teleport to indicated coordinates||tele [x coordinate] [y coordinate] [z coordinate]|
|Teleport to the Nether, repeat to return||useportal|
|Toggle player water damage||waterdamage|
|Change weather||weather [lightning, thunder, or rain]|
|Display biome you are currently in||biome|
|Control game save from Command bar||world [load, save, seed, new, exit, list, or backup]|
While playing the game, hold [F3].
Show current lag
While playing the game, hold [F6].
While playing the game in Survival mode, press [F5] to switch to third person view.
While playing the game in Creative mode, press [F5] to make it rain.
Instant village seed
Seed "/gimmeabreak /" to be placed facing the sun, with a village directly behind you.
In Multiplayer mode, press T to display the talk/chat function. Then, type "/give [item ID] [1-64]". To find out the ID number of an object, search for the object on the Minecraft Wiki. Some objects cannot be spawned, such as specific dyes and colored wool. To spawn stone (not cobblestone), use ID number 1. Torches are 50, and white wool is 35.
Finding dungeons easily
To find dungeons easily, make sure you have lots of torches and some weapons, just in case you encounter a monster. Go to an area that you think may have dungeons. Make sure that area is well-lit with torches, just in case night falls (if it has not already.) Then, press [Esc] to open up the menu. Enter the "Options" menu, and change the difficulty from "Peaceful" (or whatever difficulty you are on) to "Hard". Close the menu, and press [F3]. ID numbers will appear on top of every animal or monster in range. Look towards the ground, and search for an unusually large concentration of ID numbers underground; this is more than likely a group of monsters. It will either lead you to a cave or dungeon.
This trick works best on slower computers, but it is also not completely reliable. If you are in an area where you believe a dungeon may be near, press F (you may need to press it repeatedly). Look around while pressing it. If you see flames showing up while the screen is blue (the sky), it indicates there is a dungeon within sixteen blocks of you. Note: This method only works when a dungeon is sixteen blocks near, and therefore not completely reliable.
Avoid getting lost and know when near the ground
Newer players often like to explore, but once they stop exploration, especially in an abandoned mine, they get lost and end up somewhere totally different, away from home.
Short of remembering where you last slept and copying the X, Y, and Z values for future editing back to spawn/preferred place, use the following tricks to never get lost:
- Explore systematically: If you find a fork in the road, or multiple forks, take them one at a time. When you reach an end, and mining near it yields nothing, then either mark it or use a common block (like gravel) to seal a path off.
- Set breadcrumbs: While mining and exploring, be sure to mine up bits of the floor, using cobblestone or a block different from the floor as a pointer to the way out; or an ore block to note an intersection, so you have something to identify where you began later. While this will damage your pick more, knowing the way back is more valuable than a tool, especially since the wooden planks in abandoned mines are abundant.
- Keep natural landmarks: Scoop up the first source of water that leads to nowhere, but leave everything else. Some of the water flowing from walls may be useful for exploration. Also, if there is lava out of your way, do not go out of your way to put it out -- it emits light, which may be encased in a structure with glass (panes) as natural lighting.
- Know the way outside, and know when there is lava: Since Beta Version 1.8 and the revamped lighting engine, knowing when you are near ground is easy. Torches emit a bright light that fades into warmer tones. Lava has a brighter radius of light, meaning its brightest point is larger. If you see light that you did not create, then it is obviously a lava pool. Outside light on the other hand uses cooler tones. When you are near ground, it does not have the warmth of torch light, taking on a more fluorescent white color near the rock, or at night time, a light shade of blue.
Obsidian is a block that takes 15 to 50 seconds to collect. It requires 15 seconds with a diamond pickaxe, and 50 seconds with anything else. If you are wanting to make a near-indestructible building or structure, obsidian the best choice. Sometimes it is naturally occurring, but often times it must be manually made. First, you will need to find flat lava that is not flowing. Then, collect water with a bucket, and put the water onto the lava. Alternately, find flat water and collect lava. A blackish-purplish block should appear, which is obsidian, and requires a long time to collect. It is much easier to just spawn obsidian, but you will need a mod to be able to spawn it in Single Player mode.
Spleef multiplayer game
Many Minecraft players like to play a free-for-all game called "Spleef". It basically consists of two or more players creating a square stadium (approximately 15 to 20 blocks long or wide) that is floating or above lava or water. The object of the game is to destroy the blocks (stone and dirt are best) around your opponents either with or without tools. Players can choose whichever tools to use, but you can also set rules (for example, no diamond pickaxes). The goal is for the players to try and make their opponents fall through the stadium to eliminate them. The last player standing is the winner.