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Minecraft Cheats, Archivements, Codes, etc.

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Cheat Codes

While playing the game in Single Player mode, press C or T to display the "Commands" bar. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The "Allow Cheats" option must be set to "On" when creating a new world for these codes to work. Additionally, some codes may not work any longer due to updates and patches to the game.

Result Cheat Code
Change to Survival mode /gamemode 0
Change to Creative mode /gamemode 1
Toggle Atlantis mode atlantis [on or off]
Moves to next platform above your position ascend
Heal indicated amount of health points heal [health points]
Refill health to indicated level health [min, max, or infinite]
Bring indicated entity to you bring [entity]
Duplicates and drops current item stack in hand duplicate
Toggle player damage damage
Toggle player fall damage falldamage
Toggle player fire damage firedamage
Mobs cannot damage you mobdamage
Toggle infinite items infiniteitems
Keep items after you die keepitems
Kill current player kill
Kill indicated type of mob killall [mob type]
Kill indicated living things nearby killnpc [all, animal, or monster]
Instantly kill the animal or monster you hit instantkill
Go to waypoint goto [name]
Teleport to spawn point home
Spawn a portal spawnportal
Spawn individual creature spawn [name, ID, random, or list] [quantity]
Change player skin to any Minecraft skin skin [username]
Shoot primed TNT block at pointer cannon [strength]
Access chest commands chest [drop, get, fill, or swap]
Toggle clarity of water clearwater
Clone the block at pointer clone [amount]
Confuses mobs confuse [distance]
Cycle through the painting at pointer cyclepainting
Defuse all nearby active TNT defuse
Moves to the next platform below your position descend
Destroy current item destroy
Toggle difficulty; 0 (Peaceful), 1 (Easy), 2 (Medium), and 3 (Hard) difficulty [0-3]
Transfer entire inventory to chest that spawns next to you dropstore
Set off explosion explode
Set specified block at indicated flammability level flammable [block] [catch or spread]
Fly at indicated speed fly [speed]
Freezes mobs freeze
Grow all wheat and spruce trees grow
Display more information about specified command help [command name]
Toggle instant mine instantmine
Instantly grows what you plant instantplant
Toggle breakage or usage of an item itemdamage
Move to pointer jump
Toggle permanent lighting light
List all waypoints on the map listwaypoints
Longer legs longerlegs
Glass block under your feet platform
Rename command name to a new command name of your choice rename [command name] [newname]
Ride the living creature at pointer ride
Set spawn point to indicated coordinates setspawn [x coordinate] [y coordinate] [z coordinate]
Set speed at which player moves to a indicated speed or resets it setspeed [speed or reset]
Set the specified blocks slippery slippery [block name]
Turn all items into their smelted form superheat
Teleport to indicated coordinates tele [x coordinate] [y coordinate] [z coordinate]
Teleport to the Nether, repeat to return useportal
Toggle player water damage waterdamage
Change weather weather [lightning, thunder, or rain]
Display biome you are currently in biome
Control game save from Command bar world [load, save, seed, new, exit, list, or backup]
Clear console clear

Display framerate

While playing the game, hold [F3].

Show current lag
While playing the game, hold [F6].

Toggle view
While playing the game in Survival mode, press [F5] to switch to third person view.

While playing the game in Creative mode, press [F5] to make it rain.

Instant village seed
Seed "/gimmeabreak /" to be placed facing the sun, with a village directly behind you.

Spawning items
In Multiplayer mode, press T to display the talk/chat function. Then, type "/give [item ID] [1-64]". To find out the ID number of an object, search for the object on the Minecraft Wiki. Some objects cannot be spawned, such as specific dyes and colored wool. To spawn stone (not cobblestone), use ID number 1. Torches are 50, and white wool is 35.

Finding dungeons easily
To find dungeons easily, make sure you have lots of torches and some weapons, just in case you encounter a monster. Go to an area that you think may have dungeons. Make sure that area is well-lit with torches, just in case night falls (if it has not already.) Then, press [Esc] to open up the menu. Enter the "Options" menu, and change the difficulty from "Peaceful" (or whatever difficulty you are on) to "Hard". Close the menu, and press [F3]. ID numbers will appear on top of every animal or monster in range. Look towards the ground, and search for an unusually large concentration of ID numbers underground; this is more than likely a group of monsters. It will either lead you to a cave or dungeon.

This trick works best on slower computers, but it is also not completely reliable. If you are in an area where you believe a dungeon may be near, press F (you may need to press it repeatedly). Look around while pressing it. If you see flames showing up while the screen is blue (the sky), it indicates there is a dungeon within sixteen blocks of you. Note: This method only works when a dungeon is sixteen blocks near, and therefore not completely reliable.
Avoid getting lost and know when near the ground

Newer players often like to explore, but once they stop exploration, especially in an abandoned mine, they get lost and end up somewhere totally different, away from home.

Short of remembering where you last slept and copying the X, Y, and Z values for future editing back to spawn/preferred place, use the following tricks to never get lost:
  •     Explore systematically: If you find a fork in the road, or multiple forks, take them one at a time. When you reach an end, and mining near it yields nothing, then either mark it or use a common block (like gravel) to seal a path off.
  •     Set breadcrumbs: While mining and exploring, be sure to mine up bits of the floor, using cobblestone or a block different from the floor as a pointer to the way out; or an ore block to note an intersection, so you have something to identify where you began later. While this will damage your pick more, knowing the way back is more valuable than a tool, especially since the wooden planks in abandoned mines are abundant.
  •     Keep natural landmarks: Scoop up the first source of water that leads to nowhere, but leave everything else. Some of the water flowing from walls may be useful for exploration. Also, if there is lava out of your way, do not go out of your way to put it out -- it emits light, which may be encased in a structure with glass (panes) as natural lighting.
  •     Know the way outside, and know when there is lava: Since Beta Version 1.8 and the revamped lighting engine, knowing when you are near ground is easy. Torches emit a bright light that fades into warmer tones. Lava has a brighter radius of light, meaning its brightest point is larger. If you see light that you did not create, then it is obviously a lava pool. Outside light on the other hand uses cooler tones. When you are near ground, it does not have the warmth of torch light, taking on a more fluorescent white color near the rock, or at night time, a light shade of blue.

Making obsidian

Obsidian is a block that takes 15 to 50 seconds to collect. It requires 15 seconds with a diamond pickaxe, and 50 seconds with anything else. If you are wanting to make a near-indestructible building or structure, obsidian the best choice. Sometimes it is naturally occurring, but often times it must be manually made. First, you will need to find flat lava that is not flowing. Then, collect water with a bucket, and put the water onto the lava. Alternately, find flat water and collect lava. A blackish-purplish block should appear, which is obsidian, and requires a long time to collect. It is much easier to just spawn obsidian, but you will need a mod to be able to spawn it in Single Player mode.

Spleef multiplayer game

Many Minecraft players like to play a free-for-all game called "Spleef". It basically consists of two or more players creating a square stadium (approximately 15 to 20 blocks long or wide) that is floating or above lava or water. The object of the game is to destroy the blocks (stone and dirt are best) around your opponents either with or without tools. Players can choose whichever tools to use, but you can also set rules (for example, no diamond pickaxes). The goal is for the players to try and make their opponents fall through the stadium to eliminate them. The last player standing is the winner.
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